THE SHADOW CAPITALJoin spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world.
As a newly free city, Seattle hovers lightly over a pit of ravening wolves, saved only by the fact that as much as one wolf would love to devour the sprawl whole, they equally don’t want any of their competitors to get it. Maintaining that balance is the core desire of city leaders; undoing it has become the obsession of the city’s enemies. Whether shadowrunners decide to pick a side or just play all sides against each other, there is plenty of work to be done and danger to avoid, all while showing they can run the shadows with the best of them.
Emerald City is a sourcebook for Shadowrun, Sixth World.