BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)

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Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit's flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team"”a.k.a. the Eridani Light Horse"”leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse's unit and regimental flags at half-mast.

What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit's origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era.

Part Eight: No Dust, No Wear by Jason Hansa: The Eridani Light Horse regiment, serving as the Star League's representative in the Clan Homeworlds after the Great Refusal, is beset by angry Clans who seek to destroy them for threatening their way of life. Colonel Sandra Barclay must do everything in her power if her command is to survive