The Core of 32nd Century Warfare
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It is the 32nd Century and mankind is once again at war. New allies, old enemies and even older grudges turn the Inner Sphere into a battlefield, and now command has fallen to you, MechWarrior! Enter the exciting new BattleTech: Core Box, and get yourself into the fight with the newest and greatest BattleMechs to walk off the assembly line! Light ’Mechs Solitaire and Hollander duel at range with heavy weapons, while the massive Assault ’Mechs of the Regent and Mad Cat Mk II brawl and smash. The long-awaited Mediums, the Uziel and Eris take to the skies while the Heavy ’Mechs of the Rakshasa and Vulture Mk IV trade laser and missile fire. The Core Box features guides to the Inner Sphere, with hobby tips and a gateway to over 1000 years of lore to engage with. All of this in with a brand new set of maps and tokens, and a revised ruleset to guarantee you get behind the sticks faster than ever before.

If you’ve never entered the warzone that is the Inner Sphere, this is the place to start. If you’re a veteran MechWarrior, come catch up on the goings on in the universe. The Inner Sphere has only gotten more dangerous, with ancient rivalries still burning bright and new battle lines being drawn across the Great Houses and the Clans.
The new Core Box, paired with the new Core Rulebook and Starter Box, is the latest and greatest way to make the Inner Sphere your own. With two full lances of ’Mechs, balanced to square off against each other, you and a friend can start fresh, or you can build up your existing forces with factory new war machines with some of the most advanced weaponry the Inner Sphere has ever seen. So strap on your neurohelmets and power up your reactors, and get into the new BattleTech: Core Box today.

- CJ Irelan
